Card-based RPG ‘Alice Nation’ Heads for Steam 16 Oct
Bingo, Alice.NewsPCGenghis Husameddin16 seconds agoBecome a MemberJoin Now! This week, developer Hanamiriro and publisher 2P Games announced that their narrative-driven tabletop role-playing game title ‘Alice Nation’…

Bingo, Alice.
- News
- PC
Genghis Husameddin
16 seconds ago
Become a Member
Join Now!This week, developer Hanamiriro and publisher 2P Games announced that their narrative-driven tabletop role-playing game title ‘Alice Nation’ will launch on PC via Steam on 16 October—retailing @ $7.99 / £7.15 / €8,15 and with a 10% launch discount available for its first 14 days.
Alice Nation will throw players down the hole into an enchanting world made of cards where not everything is what it seems, challenging them to solve puzzles, collect resources, meet eccentric companions, and explore the mysterious land, The Beyond, seeking a way back to the real world.
Players will follow the steps of Alice, a quiet girl who suddenly wakes up in The Beyond, as she tries to find a way back to reality. A narrative that will unfold on the tabletop through card interactions: drawing action cards, managing inventory items, exploring unfolding landscapes, trading with quirky locals and facing hostile encounters.
Inspired by titles such as Cultist Simulator or Stacklands, Alice Nation encourages players to think outside the box and explore card combinations that might not be evident at first sight. Combats can be handled in many different ways: whether to observe calmly, exchange pleasantries, or deliver a swift elbow strike yields completely different outcomes.
Choosing whether to observe calmly, exchange pleasantries, or deliver a swift elbow strike yields completely different outcomes. Players can synthesize bizarre tools through trial and error, slip hallucinogenic mushrooms to an unsuspecting merchant, cheat in playful minigames, or pickpocket key items straight out of a boss encounter. Should players ever find themselves stuck, a guiding butterfly by the task bar gently shows the way.
Yet, behind the soft, pastel anime aesthetics lies a creeping mystery. What truly happened to Alice and who is the girl trapped within the fragile fantasy?
Key Features:
A story that unfolds through card narrative. Every scene, action, character and item is represented as a card on a tabletop board. Players will advance in the narrative by dragging and dropping cards to explore the land, rummage for resources, solve puzzles and overcome enemies.
Experimenting will deliver unexpected outcomes. Instead of a rigid card combat system, Alice Nation rewards players creativity and mischievous behaviour. Slip hallucinogenic mushrooms to an eccentric merchant, cheat in playful minigames, or pickpocket key items straight out of a boss encounter.
Progress through alchemy and guiding butterflies. Combine cards to synthesize tools, spend skill points to unlock new ability cards. If players ever feel lost, there will be a fluttering butterfly pointing out the way on the task bar.
An unsettling narrative shift. Behind the gentle visual and pastel colours, lies a creeping psychological mystery. When the cheerful fairy-tale facade cracks, distorted dimensions emerge, shadows loom and reality begins to blur.
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